TEXTURE-EDITOR GbR



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Your Experts ON Quality Software Solutions



Company Profile.





Focus



We provide consulting and software development services for research & predevelopment projects in the fields of computer graphics and machine learning.

Our clients come from diverse fields such as automotive, industrial 3D-visualization, computer-aided manufacturing, medical imaging, and astronomy.




Development



Our software development focuses on robust, easy to read code that offers solid run-time characteristics when needed. Most of our work is done on Windows/Linux x86, x64 platforms but is not solely focused on that. During the work with our clients we came across a broad set of languages and extensions (such as SSE Assembler, OpenMP, OpenGL, GLSL, C, C++, C#, Java, Java for Android, Lua), software development tools (MS Visual Studio, GCC, ItelliJ IDEA, CMake), and methods such as Agile Development, Rapid Prototyping, Pair Programming, Shippable Increments, Automated Tests.

We share a strong mathematics background and a well-founded knowledge in computer graphics and machine learning techniques.



CLIENTs



EOS GmbH, BMW AG, Realtime Technology AG (now Dassault Systemes 3DExcite GmbH), Rendoscopy AG, Thuringian State Observatory Tautenburg





Completed client projects



01



EOS GmbH



EOS provides Computer Aided Manufacturing (CAM) solutions for additive industrial 3D printing.
TEXTURE-EDITOR provided technical consulting services regarding tools and technology, algorithmic analysis of 3D CAD models, and evolutionary Multi Target Optimization on CAD meshes for EOS in house software solutions.



02



BMW AG



Development of Advanced Driver Assistance System (ADAS) client / server prototypes for navigational purposes and protocol definition for HD navigational map data transfer across multiple ECUs for precise localization, lane guidance, road foresight, and
autonomous driving.



03



BMW AG



Next generation rendering of navigational data.
TEXTURE-EDITOR helped with the design and implementation of a platform independent, modular C++/OpenGL ES engine (x86, x64, ARM on Windows/Linux) for display of automotive navigational maps in unprecedented visual quality with 3D building footprints, high-quality shadows, state-of-the-art terrain rendering, and Tron-style lighting effects.



04



BMW AG



Procedural generation of synthetic orthophotos with real geographic data.
Orthophotos are omnipresent in digital earth viewers however they contain pre-baked lighting and exhibit artifacts like clouds, shadows, and color variations due to seasonal changes.
We helped in the development of a software prototype that generates synthetic orthoimages. Geographic data from various sources such as land cover data, Digital Elevation Models (DEMs), climate classification maps, and other GIS data are fed to multilayer artificial networks. Further
refinement and details are achieved by various procedural modeling techniques.



05



Rendoscopy AG



Development of medical imaging / analysis software prototypes for virtual coloscopy and angiography. Raytracing and GPU filtering of medical CT volume datasets with OpenGl 3.x. Work on segmentation solutions (Level Sets, Fast Marching) to detect blood vessels over multiple bifurcations. Vessel center line extraction and additional vessel measurements such as min/max diameters, cross section, and their deviations.



06



Thuringian State Observatory Tautenburg



TEXTURE EDITOR developed ASPECT - a data mining software for the exploration of large spectroscopic surveys.
Analysing the output from astronomical surveys is an important challenge in modern science. This, however, is not an easy task for voluminous datasets. The heart of the software is a Kohonen self-organizing map (SOM) that is able to cluster up to several hundred thousand spectra. The resulting two-dimensional SOM of topologically ordered spectra allows the user to browse and navigate through a huge data pool and helps him to gain a deeper insight into underlying relationships between spectral features and other physical properties.



Imprint



D-81739 Munich
Tel: +49 89 324 900 88 Fax: +49 89 217 505 86



TEXTURE-EDITOR GbR