Company Profile.
Focus
We
provide consulting and software development services for research &
predevelopment projects in the fields of computer graphics and machine
learning.
Our clients come from diverse fields such as automotive, industrial 3D-visualization, computer-aided manufacturing, medical imaging, and astronomy.
Development
Our
software development focuses on robust, easy to read code that offers
solid run-time characteristics when needed. Most of our work is done on
Windows/Linux x86, x64 platforms but is not solely focused on that.
During the work with our clients we came across a broad set of languages
and extensions (such as SSE Assembler, OpenMP, OpenGL, GLSL, C, C++,
C#, Java, Java for Android, Lua), software development tools (MS Visual
Studio, GCC, ItelliJ IDEA, CMake), and methods such as Agile
Development, Rapid Prototyping, Pair Programming, Shippable Increments,
Automated Tests.
We share a strong mathematics background and a well-founded knowledge in computer graphics and machine learning techniques.
Completed client projects
01
EOS GmbH
EOS provides Computer Aided Manufacturing (CAM) solutions for additive industrial 3D printing.
TEXTURE-
EDITOR provided technical consulting services regarding tools and
technology, algorithmic analysis of 3D CAD models, and evolutionary
Multi Target Optimization on CAD meshes for EOS in house software
solutions.
02
BMW AG
Development of Advanced Driver
Assistance System (ADAS) client / server prototypes for navigational
purposes and protocol definition for HD navigational map data transfer
across multiple ECUs for precise localization, lane guidance, road
foresight, and
autonomous driving.
03
BMW AG
Next generation rendering of navigational data.
TEXTURE-
EDITOR helped with the design and implementation of a platform
independent, modular C++/OpenGL ES engine (x86, x64, ARM on
Windows/Linux) for display of automotive navigational maps in
unprecedented visual quality with 3D building footprints, high-quality
shadows, state-of-the-art terrain rendering, and Tron-style lighting
effects.
04
BMW AG
Procedural generation of synthetic orthophotos with real geographic data.
Orthophotos
are omnipresent in digital earth viewers however they contain pre-baked
lighting and exhibit artifacts like clouds, shadows, and color
variations due to seasonal changes.
We helped in the development of a
software prototype that generates synthetic orthoimages. Geographic
data from various sources such as land cover data, Digital Elevation
Models (DEMs), climate classification maps, and other GIS data are fed
to multilayer artificial networks. Further
refinement and details are achieved by various procedural modeling techniques.
05
Rendoscopy AG
Development of medical imaging /
analysis software prototypes for virtual coloscopy and angiography.
Raytracing and GPU filtering of medical CT volume datasets with OpenGl
3.x. Work on segmentation solutions (Level Sets, Fast Marching) to
detect blood vessels over multiple bifurcations. Vessel center line
extraction and additional vessel measurements such as min/max diameters,
cross section, and their deviations.
06
Thuringian State Observatory Tautenburg
TEXTURE EDITOR developed ASPECT - a data mining software for the exploration of large spectroscopic surveys.
Analysing
the output from astronomical surveys is an important challenge in
modern science. This, however, is not an easy task for voluminous
datasets. The heart of the software is a Kohonen self-organizing map
(SOM) that is able to cluster up to several hundred thousand spectra.
The resulting two-dimensional SOM of topologically ordered spectra
allows the user to browse and navigate through a huge data pool and
helps him to gain a deeper insight into underlying relationships between
spectral features and other physical properties.
Imprint